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Is HBO’s Westworld about Gnosticism?

Big warning: This article contains SPOILERS! If you aren’t caught up with most of the first four episodes of HBO’s Westworld, you might want to skip this one.

The first episode of HBO’s new sci-fi drama “Westworld” premiered a few weeks back. After my initial viewing (i watched it twice, okay), I walked away with a head full of questions.

It was definitely a more cerebral show than I was expecting and even more so than the original movie which – while, still heavy on all them themes, was much more of a fun “robots go nuts and kill us all” kinda affair.

So amid all this thinking, I had myself a little “braingasm” and I started wondering if it would be a fun exercise to see if I could read the show allegorically using Gnostic mythology.

There were definitely hints of this in the first episode (notably, in its prominent themes of ignorance, life and death, creation and destruction, etc.) but it wasn’t until I saw more of this world that I began to wonder if this wasn’t perhaps entirely intentional on the part of the writers. Jonathan Nolan who seems like a pretty well-read kind of guy and he’s played with similar themes in past works (like in Memento).

So is Gnosticism or a Gnostic cosmos the framing device for Westworld both as a world and as a narrative? Well, I don’t have any hard and fast answers for that one, but I think there’s a pretty strong argument in its favour.

What is Gnosticism?

Gnosticism (from the Greek root word for “knowledge”) is a religious and philosophical framework which was used by numerous ancient civilizations to understand their universe and the religious worlds they inhabited.

In essence, it privileged “knowledge” and the need for one to “know the truth” about their reality above all else. Something along the lines of “the Truth will set you free.”

It’s important to bear in mind that “Gnosticism” (if there even was such an -ism) was not a religion, nor a series of religious traditions as some Wikipedia articles would have it (and even though we have the tendency to call some religious “Gnostic Religions”).

Instead, we should look at Gnosticism as an element of a tradition, or an approach to a tradition, that isn’t necessarily all encompassing.

What do I mean by that? Well, a single religious tradition can have both Gnostic and non-Gnostic practitioners and adherents. The difference is in their emphasis. Gnostics emphasize knowledge and “knowing God” while others tend to focus on devotion and rituals.

One disclaimer on all this: unlike tons of earlier scholarship, it’s now a given that Gnosticism as a term is a bit of a misnomer and has the tendency to inaccurately congeal a wide variety of religious and philosophical experiences together when they should be separate.

I’m quite aware of this, but for the sake of convenience, I’ll stick with “Gnosticism” knowing its flaws.

Plus it means I won’t have to dish out a crash course in a dozen schools of thought (everything from Middle to Neo-Platonism, to Manichaeism, to Valentianism, etc.).

So with that in mind, let’s see where this reading can take us!

A World of Ignorance

The show opens with the lines “have you ever questioned the nature of your reality?”

It’s posed as both a question and a challenge to Dolores, the host in Westworld who slowly becomes more aware of the park’s true nature.

We see over the course of the first episode how every host who wanders through Westworld is ignorant of their true reality. To them, it’s a small patch of land in the Old American West, but to the viewer and the employees up in the control centre, we know it’s actually a simulation.

The opening question is also given to us, the audience, as a framing device, as a way of hinting at what the show is really about underneath all the blood, sex and violence. Perhaps we the viewers should also look deeper and question the nature of the show itself.

The Search for Knowledge

Ignorance is stated as the challenge, as the problem, that the protagonists need to overcome. The solution: knowledge.

Salvation in these sorts of religious systems isn’t posited as believing in one God or another, but in realization the truth to the nature of our realities. In this sense, this is the same quest for salvation that is placed on the hosts in the park – as well as many of the other human characters and guests.

After all, where would a good Gnostic story be without a quest for knowledge?

Let’s look at a few characters where we see this sort of Gnostic quest taking shape in at least the past few episodes:

1) William, one of the human guests, is told by his “friend” Logan that he brought him to this place to help him discover who he really is.

2) Dolores, our central host, has a larger story arc where she appears to be experiencing a slow awakening – an enlightenment, perhaps – as she remembers more of the past and knows more about what kind of place Westworld is beneath all the veneer.

Dolores hasn’t hit the nail of the head just yet, but she has begun to question her reality and her place in it (she tells her lover Teddy that she feels called for something greater, and possibly further away).

If the narrative goes according to the way I see it, one can assume that knowledge (once she acquires more of it) will completely change her worldview and in essence “wake her up” from this nightmare.

Plus let’s not forget that shots of her opening her eyes are a recurring visual motif in the series – which mirrors the common Gnostic trope of awakening to the “truth”.

3) Maeve (the head mistress at the bar) also appears to be going on a similar journey to that of Dolores. With each passing episode, she seems to have more and more flashbacks. By the end of episode four, she discovers a truth that lets her know none of her world is as real as she thought it was.

Perhaps even more interesting about her story and her quest is the story she frequently tells guests when they first arrive in her saloon.

According to her, she came from “the old world”, took a ship and arrived in this “new world”.

On the surface, it seems to suggest Europe and the Americas (though those words were never even uttered so far.. is this even Earth?), but going deeper into our mythology it sounds like a reference to a “descent.”

The descent is a common theme in Gnostic creation myths, how in the distant past humans or living beings fell from their higher state and became trapped into a lower, material one filled with ignorance.

Did Maeve leave the higher world, the more perfect one, and is now somewhat aware that she arrived in this lesser one of ignorance?

I’m not entirely sure how to interpret that one, but one other possibility is that she is referencing her own creation – from the perfect, formless matter all the hosts came from, down to her present, flawed and material form.

4) Even the Man in Black, while an antagonist in the larger story, is also on a quest for knowledge. Though his motivations are shady, we know he believes there is something more to the park – “another level” – and he’s trying to piece things together to find it.

There are clues that this is also a Gnostic quest: the discovery of the map underneath the hosts’ scalp; the slow unravelling of information from the hosts (notably, from Lawrence’s daughter) that lead him deeper down the rabbit’s hole; the need to discover “the serpent” (itself, in Gnostic mythology, as a keeper and provider of knowledge); etc.

Bernard as Sophia or Messenger

Sophia – the personification of wisdom in the form of a divine being – is often charged with delivery knowledge to the world of creation down below.

In this case, a possible character parallel would be Bernard, the programmer, who has what appear to be secret talks with Dolores. In these scenes he seems to be pushing her towards her upcoming revelation about the truth of her world.

If Bernard does not stand in for Sophia, it is also possible that he is intended to serve as the often used “divine messenger” figure in Gnostic parables (notably, the Manichaean creation myth).

While not the embodiment of wisdom, the messenger still travels from the world above to the world below to deliver or demonstrate a powerful truth to its inhabitants. Again, this can be reflected in his talks with Dolores.

Ford as the Demiurge

In Gnostic cosmology, there is a true God and a lesser one known as the demiurge who (in their arrogance and ignorance) created the physical world. However, this world is far from perfect. It’s filled with mistakes and errors – ones that make it possible and perhaps more convincing – but flawed nonetheless.

In our series, Ford frequently talks about “mistakes” or how the world began with a “mistake.” As the architect or founder of Westworld, he is also the creator figure. He even refers to himself as such in episode one during his talk with Dolores’ father.

Though the existence of a demiurge also signals the need for there to be a higher “true” God in the cosmology. Now, I wonder who could that possibly be?

Arnold as the Higher God?

Arnold is a mysterious character who we haven’t yet met and the information we have at this point is pretty elusive.

We’re told by Ford that Arnold is dead, yet given no evidence to back up this claim. It seems quite likely that this is an error or a purposeful misdirection from the part of Ford.

Indeed, in our mythology the demiurge is usually not made aware that there is any God other than himself. Ignorance, after all, goes hand in hand with the demiurge.

But what evidence do we have that Arnold representative of some higher God? One hint comes from Ford who tells us that in the beginning, Arnold created a perfect world (which mirrors a commonly seen trope in Gnostic storytelling that there was a perfect world before this broken one).

Everything was perfect in this world except – as Ford puts it – no one could die.

Now, eternal life doesn’t sound like much of a flaw to my ears, but it could be a hint as to what was going on with Arnold.

If Arnold created an original park where no one could die, it sounds quite a bit like the original plan the “true” Gods in Gnostic mythology have for living beings – a world of perfection, where there is no death.

This idea is even represented in the Hebrew Bible book of Genesis (which came to be no small source of later inspiration for our Gnostic traditions).

God created the perfect Garden of Eden, where there was no death, and everything seemed perfect. However, eating from the tree of knowledge upset the whole plan and people had to deal with the consequences.

Light and Dark Dualism

In some Gnostic cosmology (*cough* Manichaeism), the universe is divided between absolute light and absolute dark.

Light – standing in for all that is good and true – is at an eternal standstill with dark – standing in for all that is evil and ignorant.

People, by their existence the product of a flawed demiurge and perfect higher God, have access to both of these natures. One can choose light or dark, as reflected by their actions.

The nature duality is made fairly evident in the scene where Logan has to choose his hat, and he’s given the choice of light or dark. He chooses light, while his “friend” Logan appears later wearing black.

As the story progresses, both of their choices reflect the colours of their choosing – Will as the “good guy” who restrains from violence and boldly desires, Logan as the increasingly chaotic and violent “bad guy” who succumbs to every desire.

Heck, if I’m not mistaken, Logan even uses hat colours as a metaphor for classifying good and bad actions in Westworld.

Life emerges from the Pleroma

And lastly, those big white vats.

In Gnostic creation myths, all living beings are originally, and truly, a soul or a spirit that emerged from a larger collective of like substances. However, as part of the creation story, these souls get encased in matter and become flawed (thanks, demiurge).

From the opening credits to the frequent scenes in the creepy room with the vats, we’re shown that the hosts are created from the same fibres from the same machines.

They also literally emerge from big white vats and then get encased with their external features. It’s not a huge leap to read this as souls being taken from the collective and then trapped in matter.

Conclusions

It’s not a perfect theory (in fact, it’s pretty messy in some parts, and I had to reach sparingly from a whole pool of different Gnostic traditions to fill in just these blanks) but is it a plausible theory?

I’m quite aware that we as an audience now a tendency to over-read shows and narratives, and our interpretation greatly depends on our own backgrounds, but I’m definitely standing in the “Yes” camp.

It’s possible that this has been an active, guiding idea on the part of the writers since square one. Even if it’s not, I think there is too much thematic similarity for them to have not at least been influence by these ideas, or borrowed a few for storytelling purposes.

But then again, who knows? We’re only four episodes in. A lot can happen over the course of the rest of the season. Maybe the whole thing will degenerate into a generic human vs host war (but here’s hoping for otherwise)!

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I wish I could love Stranger Things, but I don’t

I really wish I could love Netflix’s Stranger Things more than I do. But the show makes it so difficult.

Despite a strong, promising start filled with plenty of atmosphere, creepiness and mystery, along with excellent scoring and cinematography, Stranger Things lost my adoration. It happened much more quickly than I was expecting – especially considering how the first two hours utterly captivated me (I even wondered, briefly, how it could have less than 100% on Rotten Tomatoes) – but it happened.

I’m not sure when the moment struck me, but by the beginning of the fourth episode (right around the discovery of “the body”), I was already feeling that the show not only ran out of steam but revealed the shallowness of its central concept, and storytelling.

Where to begin? I’m pretty sure I could rant all day, but here’s taste of four of the main culprits: 1) Macguffins galore, 2) no consequences, 3) artificial tension, and 4) stereotypes, stereotypes, stereotypes.

Macguffins Galore
The big disappointed hit me when I realized that show seems unable to propel its story forward without the use of plot devices.

The very first scene of the series features four characters playing a game similar to Dungeons & Dragons and the actions they take in the game are immediately played out in real life (a character does something reckless, is taken by the monster).

Okay, cool.

While it was an intriguing opening premise – fantasy mirrors reality – the show soon over-relies on object clues like this. Perhaps they are meant as foreshadowing, or to be more subtle than they come across, but realistically a viewer shouldn’t be able to guess most events before it happens.

To illustrate, two prominent examples happen in the first four episodes, both involving actual devices.

The first, is the camera which Jonathan constantly carries with him. Instantly, he is presented as a reclusive photographer, and the mere presence of the camera causes us to suspect that it will inevitably capture a grainy shot of the monster, which will be discovered later and used to validate the protagonists conviction. It then does exactly that, with the added bous that after it served its plot purpose, the camera is destroyed. Any mention of photography, or artistic introspection vanishes.

In another scene we are introduced to a high powered radio transmitter. It initially seems like it is used to establish the nerdiness of the central characters but, like everything else in the show, it’s also simply a plot device. The characters ask themselves where they can find a more powerful radio at one point and – ding – the device we saw earlier. The device then serves its purpose, and is also destroyed.

It makes a brief appearance later when an agent on the side of the bag guys stumbles upon it dressed as a repair man. Perhaps it was to show the forces of evil closing in on the heroes, but since they find other ways of tracking down our protagonists, it ultimately serves the same purpose as it was never mentioned again.
Either way, in both cases, we have objects that literally become plot devices, and are then removed from the plot after their purpose has been served, with virtually no meaningful consequence or reference to either afterwards.

The greatest culprit of the Macguffin problem, however, is the character Eleven. She’s a telepathic, telekinetic, grab bag of undefined psychic powers. Whatever power any given scene calls for in order to move that scene forward, she has it. Need to move a van out of the way? Done. Need to open a door? Door. Need to change a compass’s direction? Done. Block a manager with a shopping cart? And done.

Lack of real consequences
This is a show about an evil monster than inhabits another realm of reality. The premise is scary as hell, since we have no idea what sort of rules it follows and the show slowly teases its abilities to us. It attacks from the shadows, striking without warning; it lurks in a particular patch of woods, and everyone who ventures near there has disappeared. It would seem then that the more we learn about the monster, the stakes seem to be getting raised.

Okay, great. We as the viewers know what the consequences should be for approaching that area, and the monster.

But then, it abandons all those stakes for rather arbitrary reasons.
For instance, Nancy – a main character – walks in the woods where we know it lurks. She catches a glimpse of the monster, there’s tension as it crawls by the camera and then – it doesn’t attack.

Why?

Even after it was established earlier as attacking on sight, we get nada – just a cheap jump scare. Later, she returns to those woods, with a reckless plan to fight it. Okay, great – now her courage will bite her in the ass. It even seems that way as she gets trapped in its lair at the end of one episode – with the final shot suggesting her way back is blocked.

Yet, by five minutes into the following episode, she escapes through the route that she entered – the same route that was apparently trapping her there. Even once she’s free, there’s no chase, no monster hounding her out. Just safety.

In another instance, another character acts with vigilante recklessness and gets a bit too close to knowing the truth. He breaks into a lab, is captured at gun point and sedated – only to be released moments later by the same agency, mind you, that killed another character earlier in the show for getting too close to the truth.

Essentially, instead of following through on the consequences which the show already establishes, it decides to eschew them in favour of artificial tension.

Artificial Tension
And the tension – or lack thereof.

If the consequences for the main character’s actions do not follow the consequences for the lesser – expendable – character’s actions, this leads to a lack of tension. If main characters have the equivalent of “plot armor” – invulnerability for the sake of progressing the story – we don’t worry about them, leading to the needing other ways to generate conflict. And it does so by having characters constantly clash with one another, but these clashes are in themselves often artificial and without many stakes either.

As the show makes abundantly clear, there are no grey areas in terms of morality, tension or character action. There are good guys and bad guys.

Every disagreement and conflict in the series boils down to one of 2 possibilities: 1) It’s between the good guys (the characters we are rooting for) or the bad guys (the characters who have already been established as terrible); and 2), it’s between the good guys but for reasons that are largely arbitrary (to slow down the plot and pacing, more than a clash of values and ideals).

An example of the former would be when Jonathan gets into a fight with Steve – Nancy’s jockish ex-boyfriend. He’s already been established as a bad guy asshol, so it boils down to a protagonist and antagonist fighting. As they clash, we know neither will walk away having gained or learned anything new, since it’s just one side versus the other.

Perhaps more sheepishly is how this fight in itself becomes another plot device. A mere minute after they fight, the cops arrive, arrest the protagonist, and A) pause the already established plan Jonathan and Nancy had to fight the monster and B) send him to the police station so that two disparate groups of protagonists can encounter one another. The bad guy ran off, and the good guys meet up.

An example of the latter would be when the gang fights among themselves about how they should – for lack of a better way to explain it – advance the plot. They attempt to use some compasses to find the evil lair (again, more literal plot devices) but are foiled when the realize they were simply walking in circles. Different protagonists raise different issues in the moment, and clash over the right course of action and whose to blame. Things escalate, and they split. Yet, we know their fight won’t matter because no real stakes were raised (other than voices) during their fight and we suspect that within an episode they will make up (they do).

The conflicts in this show, then, feels like it’s simply stalling for time, in order to pad out eight episodes of the first season. It’s unfortunately cheap storytelling.

Stereotypes!
I get that it is supposed to be a throwback to the 80s, along with the character dynamics, but that doesn’t mean we need to relive all the clichés of the period – particularly gender roles.

The main female characters – Winona Ryder’s Joyce, in particular – are presented as irrational, emotional types. While we can feel empathy for her lost son, the show aligns her emotional response with the protective aspect of motherhood, as she feels certain her son isn’t dead and she has to rescue him. Ultimately, her feelings are correct, but it’s made for glaring by the fact that male characters can reach the same conclusion without requiring the use of their emotions.

In essence, in contrast to the female characters (excepting one assassin type), the men are cold and emotionless. Finn and Nancy’s father seems unable to understand his emotionally tense family over dinner. Matthew Modine’s evil scientist is a slate as blank as the colour of his hair. Lonnie, the apparently reckless egomaniacal ex-husband of Joyce, appears as someone always half awake / half asleep, even when fighting with his ex-wife.

Perhaps a small exception are the young men, who haven’t yet learned to reign in their emotions, and David Habour’s Jim Hopper has one emotion – righteous anger – which in itself is a masculine trait (aggression).

Jim also happens to be a walking stereotype in a different way. While his introductory scene was remarkably well done and shot, it still ended up providing us with yet another alcoholic, depressed, divorced, reckless and hypermasculine cop character. In the end, we are given yet another male protagonist who acts both within and above the law when it suits his storyline.

Curiously, Eleven – the telepathic young girl – is different than the other women characters, in that she is the most “masculine” of all the women on the show. Eleven shows little emotional comprehension and acts of her own agency and fighting against the opposing characters using the power of her mind (not emotions). However, to balance this, she is an androgynous character – neutered by her buzzcut. It would seem that a character cannot be both female and in control, without some signifying marker of her femaleness (her hair) removed (and note that characters even wonder if she is in fact a boy at various times, because of her lack of hair).

In general, one could say that all the men (even the younger ones) are essentially brutish, violent characters who solve problems by hitting or smashing things, or raising their voices without emotional connection to the events surrounding them; while the women, are misunderstood, emotional mothers who need to nurture but are constantly being prevented from doing (two mothers with missing or kidnapped children, one with a teenage daughter who refuses to bond with her).

Disclaimer: I’m currently only 7 episodes into the 8 total. So while that might seem a little early to bite the bullet on ranting about this one, I’ll definitely revisit if the conclusion shocks or changes my opinion.

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Another Trip Through the Inferno: Magento

DISCLAIMER: This is a follow-up post to my previous entry about Magento from September 2013. Again, this is simply an opinion piece and not meant to speak definitely about the platform, but only share this user’s thoughts and impressions about the Magento eCommerce platform.

Fuck you Magento. Fuck you for doing nothing at all.

Well then, now that I got that out of my system and cleared the air a little bit, where to begin?

Two and a half years ago, I had the misfortune to be working on a Magento-based eCommerce site. It was supposed to be a quick and dirty job, one week at most, where we simply had to reimport a site from one domain to another, add a few products, and finish off a tiny checklist to launch.

Oh how foolish and young we were.

One week with Magento was like one month in hell. A few of the fun and unexpected migraines we encountered were:

-We imputed more than 600 products by hand because the spreadsheet import option flat out refused to work (even though we exported it from the exact same site).
-We had to redesign and repeat virtually every single line of code we changed because, again, nothing managed to be imported.
-We discovered that finding missing images was one of the biggest nightmares this side of hell (hey Magento, still waiting for a media manager like WordPress has had this whole time).
-Going more than double our estimated total hours in the first week alone. – and then trying to renegotiate when we knew things were going downhill.
-What it feels like to waste an entire month of our lives working with a system that made us hate said lives.
-Realizing that I never want to do any eCommerce webwork, design or development again (I haven’t, but I have thankfully found it in my to still write about commerce platforms and work on non-eCommerce sites).

Essentially, nothing went according to plan; not because we had a shitty plan, but because Magento public edition (the “free”, open-source version our client was running) was simply a big bag of trash. A big, hellish bag of trash.

At the end of the day, the most unexpected and simultaneously comforting / discomforting part of the whole project was realizing we’re not alone. There are dozens of horror stories related to Magento. Many of them shared right here on my blog.

You know it’s a hot day in hell when people are still running into many of the same agony inducing problems with Magento I railed about years ago.

The big question, therefore, is: why the hell is this still going on? Haven’t the designers at Magento realized their system (though powerful) is a bug-ridden developmental hellhole?

An aside: funny how the word “hell” keeps coming to mind, keeps finding it’s way on my screen as I write this. If only myself and the countless others who’ve used this system had some sort of Virgil figure to lead us safely through the ever burning circles of Magento. I doubt such a person exists, or would want to exist.

So where does that leave us? What do we do when a client asks us if we “do Magento”? Do we say yes? Do we bite the bullet and make a few bucks at the expense of our sanity? I suppose the answer for far too many of us has been “okay, why not. One last time”.

But there is no last time with Magento. It lingers and it haunts us.

The only real hope is working with a different platform. But where do we go from here? Well, I don’t have all the answers, but I have a few honest-to-God better options for eCommerce that I’ve learned from experience (and don’t worry, I’m not getting kickbacks from any of these folks listed below):

WooCommerce
Woo is easy to use, if basic and kind of ugly, but my goodness is it friendlier than Magento. The big downside here is that if you hate working with WordPress and its damn loop, then you should probably stay away!

But if you just want something quick, a little dirty, and so easy that even your client can even add the products themselves, Woo is a good starting choice. It won’t do everything (or even most things), but it’s free, and even the paid extensions aren’t too pricey.

Spree Commerce
So I’m a bit biased when it comes to Spree (I did some contract work for them in the past, and am good friends with some people at the company), but I honestly wouldn’t be listing them here if I didn’t know like the system they put out.

Based on Ruby on Rails, Spree is is the friendly Border Collie to Magento’s rabid pitbull of a PhP nightmare. It’s truly open source, simpler and was even designed by programmers with users in mind (unheard of!).

What that boils down to is that Spree still takes work to get going but it doesn’t actively try to kill whoever is working on it.

Other Options
Lastly, if you never want to program again and just want to set up an eCommerce site that your client can use without any training, go for a hosted solution like Shopify or Payeezy. You can’t do a hell of a lot of advanced things with them, but if all your client wants is a simple store (as most of them tend to want), take the easy route for once.